Who would have thought that a college-age female super hero who can talk to squirrels would beat up Spider-man, steal a suit from Iron Man, and subdue Galactus (Devourer of Worlds), all in one week? And mostly without actually fighting — except when she has to.
You see, Squirrel Girl, aka Doreen Green, the completely normal college student at Empire State University, is called upon to save the world from a variety of colorful and dangerous villains. Which she does with humor and bravery, and possibly some flirting with cute college guys (who also turn out to be super heroes).
Zita is a hero. If you’ve got an elementary schooler who likes graphic books — and let’s face, it, what elementary student doesn’t? — you MUST introduce him or her to Zita The Space Girl (First Second).
A lot of good stories center on theme of redemption. Author and artist Ben Hatke includes so many layers of redemption here you almost feel absolved of your own poor choices after you’re done reading it. I don’t mean to imply the story is pedantic or preachy — on the contrary, the narrative is super fast, delightfully suspenseful, and full of imaginative characters.
Check out this spread. Zita wakes up and sees this colorful, frightening world.
Technology has progressed so quickly in the last two decades that it feels old-school, almost disappointing, to encounter a black-and-white graphic novel. The brain has to work harder to fill in the blanks, to put the characters in context, to watch the story occur “in color.” Nevertheless, some black-and-white comics are worth the effort — and one of those is Yummy (Lee & Low Books), written by G. Neri, with art by Randy DuBurke.
Look at this spread. The narrator, a boy who knows Yummy, is describing events. We follow Yummy from the time he crawls out his grandmother’s window to robbing a convenience store. But look at the bottom of the left page. The three panels at the bottom display the magic of comics. The first shows a man at an ATM, with Yummy in the foreground watching him. The second shows a close-up of Yummy as he makes a decision. The third is a static shot of the night sky in a large city. What has happened in the gutter? Your imagination willingly fills it in. Magic.
Look at this spread from Huck, Book 1: All American, written by Mark Millar, with art by Fafael Albuquerque and colors by Dave McCaig (Image Comics). This is everything I love about comics and graphic novels. Sense the speed in the top left panel as the main character — Huck — begins to run, even though you can only see the blur of his feet.
The next panel should bring a grin to your face as you observe the grin on Huck’s face. At the bottom of the page, feel Huck’s passion as he runs faster than a bus, then leaps on top of it. Of course, you can’t see him land on the bus, because he’s out of the frame, but you can observe the surprise of the passengers as they “hear” him land above them. All of this happens in the “gutter” or blank space between panels, so your imagination willingly fills in the story.
On the right side of the spread, get to know Huck’s character as he winks at a little boy as he flies over the rooftops. Feel his joy as he flies onto a moving train. His head and hands intrude into the panels above him as he literally breaks out of any kind of mold or constraints. It’s pure visual ecstasy. I have nothing against dialogue, but this spread, with no words, tells so much of the story. But more than telling the story, the writer and artist let us “feel” the story.